Official Tournament Regulations

Munster Chess Union
Rapid Championship 2025/2026

Munster Chess Union Club League — Open Edition
Date Sunday, 19 April 2026
Time 16:00 – 20:00
Venue Mallow GAA Complex
Rounds 6 Swiss Rounds
Munster Chess Union Club League — Divisions 1 & 2  |  Team Event  |  Regulated under FIDE Laws of Chess
Art. 1 Eligibility & Entry
Art. 2 Team Composition
5
Players per team
Substitutes allowed
Art. 3 Registration & Board Order
Registration Deadline: 14:00 (2 hours before play) All teams and their players must be registered no later than 14:00 on the day of the event. Late registrations cannot be accepted, as player lists must be finalised before pairings are generated.
Art. 4 Ratings, Seeding & Colour Allocation
Parameter Rule
Primary rating list FIDE Standard rating (most recent published list prior to the event)
Fallback rating ICU (Irish Chess Union) rating, where a player has no FIDE rating
Unrated players Handled as per current Munster Chess Union Club League regulations for unrated players
Team seeding Teams are seeded by their average rating of the five registered players (highest average = seed 1)
Colour — Board 1 The home team (higher seed in round 1; as determined by pairing in subsequent rounds) plays Black on Board 1
Colour — Boards 2–5 Colours alternate down the boards: if Board 1 is Black for the home team, Board 2 is White, Board 3 is Black, etc.
Colour in subsequent rounds Colours alternate from round to round where possible, in accordance with Swiss pairing norms
Art. 5 Time Control & Default
Time control: Each player receives 10 minutes on the clock at the start of the game, with an increment of 5 seconds added after each move made — written as 10+5.
Art. 6 Scoring System

Each round between two teams produces a match result. Match points are awarded as follows:

Result
Match Points
Notes
Win
2
Team scores more game points than opponent
Draw
1
Teams are level on game points (2½–2½)
Loss
0
Team scores fewer game points than opponent
Art. 7 Pairings, Swiss System & Bye Policy
Art. 8 Tie-Break Procedures
Tie-break for the Tournament Title If two or more teams are tied for first place after all 6 rounds, the title is decided by a Double Blitz playoff (see below) before any other tie-break criterion is applied. The Double Blitz is used exclusively for the title; all other placing disputes are resolved by the sequential criteria in order below.
  1. 1
    Double Blitz Playoff (title only) Two matches played between the tied teams under a blitz time control determined by the arbiter. The team with the better aggregate score across both matches claims the title. If still tied, a single sudden-death game decides the title.
  2. 2
    Match Points Total match points accumulated over all rounds (higher is better). As a secondary criterion, this also accounts for the strength of opposition via progressive score comparisons.
  3. 3
    Game Points Total individual board results accumulated across all rounds (wins = 1, draws = ½, losses = 0). The team with more cumulative game points is ranked higher.
  4. 4
    Bottom Board Elimination The game result from Board 5 is removed from each tied team's total and game points are recalculated. If teams remain tied, Board 4 is eliminated next, and so on up the boards, until the tie is broken.
Art. 9 Officials & Appeals
ZK
Zsolt Kardkovacs
Tournament Arbiter
PC
Players' Committee
Appeals Body — elected 30 minutes before play commences
Art. 10 Schedule of the Day
Time Activity
By 14:00 Registration deadline — teams and player lists submitted to the arbiter
15:30 Players' Committee elected (latest)
16:00 Round 1 commences
~20:00 Round 6 & prize ceremony (estimated)

Actual round times are at the arbiter's discretion and will be announced on the day. Teams should be present and ready no later than 15 minutes before the first round.

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